But yes, if you're only used to a prepackaged 3D engine like Unreal or Unity, the internals of how they work (using DirectX/Vulkan/Metal) can certainly be daunting. And Apple's rendering pipeline is much easier to debug problems with than DirectX (at least, when I used it about 10 years ago). I actually find MSL to be much easier to use than GLSL and other shader languages. I eventually learned it from the CG bible, where it's presented more formally and without the complexity of clever optimizations.Īnyways, once you wrap your head around the concepts and how GPUs work, Metal is no different from other modern GPU rendering architectures like Vulkan. This is the easiest way to get started if you are managing data (fetching, inserting, updating). I remember first trying to learn it (and now I'll be dating myself) from Michael Abrash's articles on the Quake engine back in the late 1990s, and having a tough time wrapping my head around it. Anyone know that the Apple pipeline really looks like?Ĭomputer graphics is definitely one of the more complex areas of programming. I can play now, but I cant multiclient and every time I want to alt tab I have to close the game lol.How are people making high-end games for iOS/MacOS without tools like Unreal Engine or Unity? I've read some introductory documents about Metal and it seems so complex just for that one area of gave development. Tried Wineskin, which lets me run setup and install, but any attempt to run the game executable within the game wrapper just doesn't respond and acts like I never. I blew the dust off of my old stone tablets and punchcards with BF42 but I haven't gotten very far. Basically Porting Kit is a smaller free Crossover. So I never knew that Wineskin and Porting Kit were at thing until a few nights ago. Crossover and Porting Kit both walk you through the install, usually through Steam, Gog, Epic, etc. ![]() This isn't piracy so you still need to own the actual game. Help would be appreciated, cause I very much likely have missed something that could fix this. Similar to Crossover Mac, the application installs a Windows game using a script and creates a Wineskin wrapper and installs the specific Windows game into. Porting Kit: Free software that also takes Wine, puts a fancy wrapper on top of it, and provides custom configs for some games. (the screen freezes but I get it back to normal by cmd entering again.) The same thing happens if I try to get to windowed from the settings on maple. When you dont own the Windows game yet, then the. Get most of your games on GOG.com to use in Porting Kit GOG. This WSI file will create a Wrapper and install Fallout - New Vegas from Steam or GOG into that Wrapper. Simcity 3000 is a very popular good old City Builder game. I have messed around with wineskin alot and nothing seems to work or make any difference.Ĭmd+enter just freezes my screen but keeps it fullscreen, I get back to the game cmd entering again. This has been addressed in the latest Wrapper update. I can run that client without having to update the wrappers on wineskin, which is what i usually have to do, but now I can't get out of fullscreen mode. I got nothing to work for that until I downloaded the new-ish mac client made for bossing and such. (I left it loading for the whole night, but that didn't do anything lol) I let it update the wrappers, but it just loads forever and nothing happens. Hope everyone loves the new icon as well :) Ian added that also for this game that it works on his Intel HD 4000 Graphics Macbook as well. This job including new icon has been done by Ian Pickert. Here also counts: The engine isn’t changed, only a new Icon and an update Wineskin version. ![]() ![]() But I was still trying to run it through porting kit. Here an update of the Wrapper of Men of War. I didn't get the 11X error on the first client that I was trying to open, well, I didn't get any errors. which I can do manually, but I've realised in the past that the porting kit ( ) is the fastest and easiest way to do it. I usually have to update wrappers due to the 11X error. Minor change in the wrapper text update When an app is added to the local library, no info should be missing DXVK install function minor refactor. I tried all of the things that I could find on legends and royals forums. Its still in Experimental mode at the moment (Porting Kit preferences > select experimental mode if you want to check it out already) and when there are no issues, then we will release it in the main branch within a few days A lot of changes and fixes are implemented. I couldn't run the mac client at all (from here ), cause it just kept popping up at the bottom of my screen and then disappearing. Yeah Awesome work of Vitor, bringing Porting Kit to Porting Kit 5.0.
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